TL;DR: Real-time ray tracing is now standard in AAA games, with Path Tracing emerging as the next visual breakthrough, enabled by technologies like DLSS, Neural Rendering, and DirectX Raytracing 1.2.
Valve has made Dota 2's Direct3D to OpenGL translation layer open source. This is the piece of code that allows Valve to take a standard DirectX Windows game that uses the Source engine (Dota 2, Team ...
The engineers on Microsoft's DirectX team are always busy bees, constantly working on one improvement or another. Today, the team announced that it's taking initial steps to get rid of a perennial ...
At this year's Game Developers Conference, Microsoft laid out the plans for its upcoming DirectX 12 release for Windows and Xbox One. Developers will be able to use these new APIs to boost performance ...
Microsoft has announced it has launched a preview version of DirectSR. This is a new API that's been made to standardize super-resolution (upscaling) support for all DirectX 12-based PC games. Over ...
Microsoft has released DirectX 12 Agility SDK 1.619, introducing Shader Model 6.9 alongside new Direct3D 12 and DXR 1.2 features in a stable form for developers. The update enhances ray tracing ...
6don MSN
Microsoft announces Shader Model 6.10 preview with neural rendering for all GPUs, not just Nvidia's
Max out your GPU's matrix hardware without paying fealty to Nvidia.
Final Fantasy 7 Rebirth, the sequel to Final Fantasy VII Remake, has been out for nearly a year, and countless players have already gone through everything the game has to offer. However, that’s the ...
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